unreal.RigUnit_ParameterAtPercentage¶
- class unreal.RigUnit_ParameterAtPercentage(spline: ControlRigSpline = [], percentage: float = 0.0, u: float = 0.0)¶
Bases:
RigUnit_ControlRigSplineBaseReturns the U parameter of a spline given a length percentage (0.0 - 1.0)
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
percentage(float): [Read-Write] The percentage (0.0 - 1.0) to evaluatespline(ControlRigSpline): [Read-Write] The spline to evaluateu(float): [Read-Write] The U value on the spline for the given percentage
- property spline: ControlRigSpline¶
[Read-Write] The spline to evaluate
- Type: