unreal.RigUnit_LiveLinkGetTransformByName¶
- class unreal.RigUnit_LiveLinkGetTransformByName(subject_frame: SubjectFrameHandle = [], transform_name: Name = 'None', space: RigVMTransformSpace = Ellipsis, transform: Transform = Ellipsis)¶
Bases:
RigUnit_LiveLinkBaseGet the transform value with supplied subject frame
C++ Source:
Plugin: LiveLinkControlRig
Module: LiveLinkControlRig
File: LiveLinkRigUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
space(RigVMTransformSpace): [Read-Write] The space to retrieve the transform insubject_frame(SubjectFrameHandle): [Read-Write] The frame to receive a transform fromtransform(Transform): [Read-Write] The resulting transformtransform_name(Name): [Read-Write] The name of the transform to retrieve
- property space: RigVMTransformSpace¶
[Read-Write] The space to retrieve the transform in
- Type:
- property subject_frame: SubjectFrameHandle¶
[Read-Write] The frame to receive a transform from
- Type: