unreal.RigUnit_LiveLinkGetTransformByName

class unreal.RigUnit_LiveLinkGetTransformByName(subject_frame: SubjectFrameHandle = [], transform_name: Name = 'None', space: RigVMTransformSpace = Ellipsis, transform: Transform = Ellipsis)

Bases: RigUnit_LiveLinkBase

Get the transform value with supplied subject frame

C++ Source:

  • Plugin: LiveLinkControlRig

  • Module: LiveLinkControlRig

  • File: LiveLinkRigUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • space (RigVMTransformSpace): [Read-Write] The space to retrieve the transform in

  • subject_frame (SubjectFrameHandle): [Read-Write] The frame to receive a transform from

  • transform (Transform): [Read-Write] The resulting transform

  • transform_name (Name): [Read-Write] The name of the transform to retrieve

property space: RigVMTransformSpace

[Read-Write] The space to retrieve the transform in

Type:

(RigVMTransformSpace)

property subject_frame: SubjectFrameHandle

[Read-Write] The frame to receive a transform from

Type:

(SubjectFrameHandle)

property transform: Transform

[Read-Only] The resulting transform

Type:

(Transform)

property transform_name: Name

[Read-Write] The name of the transform to retrieve

Type:

(Name)