unreal.RigUnit_LiveLinkEvaluteFrameAnimation¶
- class unreal.RigUnit_LiveLinkEvaluteFrameAnimation(subject_name: Name = 'None', draw_debug: bool = False, debug_color: LinearColor = Ellipsis, debug_draw_offset: Transform = Ellipsis, subject_frame: SubjectFrameHandle = [])¶
Bases:
RigUnit_LiveLinkBaseEvaluate current Live Link Animation associated with supplied subject
C++ Source:
Plugin: LiveLinkControlRig
Module: LiveLinkControlRig
File: LiveLinkRigUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color(LinearColor): [Read-Write] The color to use for the debug drawingdebug_draw_offset(Transform): [Read-Write] The world offset to use when drawing the debug datadraw_debug(bool): [Read-Write] If True debug data will be drawn for the subjectsubject_frame(SubjectFrameHandle): [Read-Write] The resulting subject’s framesubject_name(Name): [Read-Write] The name of the subject to evaluate a frame for
- property debug_color: LinearColor¶
[Read-Write] The color to use for the debug drawing
- Type:
- property debug_draw_offset: Transform¶
[Read-Write] The world offset to use when drawing the debug data
- Type:
- property draw_debug: bool¶
[Read-Write] If True debug data will be drawn for the subject
- Type:
(bool)
- property subject_frame: SubjectFrameHandle¶
[Read-Only] The resulting subject’s frame
- Type: