unreal.RigUnit_ItemTypeNotEquals
¶
- class unreal.RigUnit_ItemTypeNotEquals(a: RigElementKey = Ellipsis, b: RigElementKey = Ellipsis, result: bool = False)¶
Bases:
RigUnit_ItemBase
Returns true if the two items’s types are not equal
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Item.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(RigElementKey): [Read-Write]b
(RigElementKey): [Read-Write]result
(bool): [Read-Write]
- property a: RigElementKey¶
[Read-Write]
- Type:
- property b: RigElementKey¶
[Read-Write]
- Type: