unreal.RigUnit_ItemTypeEquals¶
- class unreal.RigUnit_ItemTypeEquals(a: RigElementKey = Ellipsis, b: RigElementKey = Ellipsis, result: bool = False)¶
Bases:
RigUnit_ItemBaseReturns true if the two items’ types are equal
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Item.h
Editor Properties: (see get_editor_property/set_editor_property)
a(RigElementKey): [Read-Write] The first item to compareb(RigElementKey): [Read-Write] The second item to compareresult(bool): [Read-Write] True if the types of items A and B are equal
- property a: RigElementKey¶
[Read-Write] The first item to compare
- Type:
- property b: RigElementKey¶
[Read-Write] The second item to compare
- Type: