unreal.RigUnit_ItemReplace¶
- class unreal.RigUnit_ItemReplace(item: RigElementKey = Ellipsis, old: Name = 'None', new: Name = 'None', result: RigElementKey = Ellipsis)¶
Bases:
RigUnit_ItemBaseReplaces the text within the name of the item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Item.h
Editor Properties: (see get_editor_property/set_editor_property)
item(RigElementKey): [Read-Write] The item to perform the name replace withinnew(Name): [Read-Write] The new name to replace the old name withold(Name): [Read-Write] The old name to search forresult(RigElementKey): [Read-Write] The resulting item after the replacement
- property item: RigElementKey¶
[Read-Write] The item to perform the name replace within
- Type:
- property result: RigElementKey¶
[Read-Only] The resulting item after the replacement
- Type: