unreal.RigUnit_IsSlotActive

class unreal.RigUnit_IsSlotActive(slot_node_name: Name = 'None', result: bool = False)

Bases: RigUnit_AnimNextBase

Returns true if the running UAF System has an active montage in the given slot. A UAnimMontage that is playing in the slot and blending out is not determined to be “active”.

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: UAFMontageComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (bool): [Read-Write] True if the running UAF System has an active montage in the given slot, and it’s not blending out

  • slot_node_name (Name): [Read-Write] The name of the slot

property result: bool

[Read-Only] True if the running UAF System has an active montage in the given slot, and it’s not blending out

Type:

(bool)

property slot_node_name: Name

[Read-Write] The name of the slot

Type:

(Name)