unreal.RigUnit_IsSlotActive¶
- class unreal.RigUnit_IsSlotActive(slot_node_name: Name = 'None', result: bool = False)¶
Bases:
RigUnit_AnimNextBaseReturns true if the running UAF System has an active montage in the given slot. A UAnimMontage that is playing in the slot and blending out is not determined to be “active”.
C++ Source:
Plugin: UAFAnimGraph
Module: UAFAnimGraph
File: UAFMontageComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
result(bool): [Read-Write] True if the running UAF System has an active montage in the given slot, and it’s not blending outslot_node_name(Name): [Read-Write] The name of the slot