unreal.RigUnit_IsAnimBPDriven¶
- class unreal.RigUnit_IsAnimBPDriven(mesh_component: SkeletalMeshComponent = Ellipsis, result: bool = False)¶
Bases:
RigUnit_AnimNextBaseGets whether or not a skeletal mesh component is being driven by an Animation Blueprint
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_IsAnimBPDriven.h
Editor Properties: (see get_editor_property/set_editor_property)
mesh_component(SkeletalMeshComponent): [Read-Write] The mesh component to checkresult(bool): [Read-Write] True if the skeletal mesh component is being driven by an Animation Blueprint
- property mesh_component: SkeletalMeshComponent¶
[Read-Write] The mesh component to check
- Type: