unreal.RigUnit_HierarchySetPhysicsSolverAllowCCD¶
- class unreal.RigUnit_HierarchySetPhysicsSolverAllowCCD(execute_pin: RigVMExecutePin = [], physics_solver_component_key: RigComponentKey = Ellipsis, allow_ccd: bool = False)¶
Bases:
RigUnit_PhysicsBaseMutableEnables/disables support for CCD in the solver. Note: Solver settings are pushed to the simulation each step, so this can be modified after physics instantiation.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_ccd(bool): [Read-Write] Whether or not the solver allows CCD to be used. CCD also needs to be enabled on individual bodiesexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_solver_component_key(RigComponentKey): [Read-Write] The Physics Solver to be updated
- property allow_ccd: bool¶
[Read-Write] Whether or not the solver allows CCD to be used. CCD also needs to be enabled on individual bodies
- Type:
(bool)
- property physics_solver_component_key: RigComponentKey¶
[Read-Write] The Physics Solver to be updated
- Type: