unreal.RigUnit_HierarchySetPhysicsBodyMovementType¶
- class unreal.RigUnit_HierarchySetPhysicsBodyMovementType(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, movement_type: PhysicsMovementType = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseMutableSets the movement mode for this body.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togethermovement_type(PhysicsMovementType): [Read-Write] How the Physics Body should move when the Physics Solver is stepped.physics_body_component_key(RigComponentKey): [Read-Write] The Physics Body to be updated
- property movement_type: PhysicsMovementType¶
[Read-Write] How the Physics Body should move when the Physics Solver is stepped.
- Type:
- property physics_body_component_key: RigComponentKey¶
[Read-Write] The Physics Body to be updated
- Type: