unreal.RigUnit_HierarchySetPhysicsBodyEnableCCD¶
- class unreal.RigUnit_HierarchySetPhysicsBodyEnableCCD(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, enable_ccd: bool = False)¶
Bases:
RigUnit_PhysicsBaseMutableEnable/disable CCD. Note that this can be expensive, so disable it when not needed! Requires CCD to be allowed in the solver.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_ccd(bool): [Read-Write] Enable / disable CCD. Note that this can be expensive, so disable it when not needed! Requires CCD to be allowed in the solver.execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_body_component_key(RigComponentKey): [Read-Write] The Physics Body to be updated
- property enable_ccd: bool¶
[Read-Write] Enable / disable CCD. Note that this can be expensive, so disable it when not needed! Requires CCD to be allowed in the solver.
- Type:
(bool)
- property physics_body_component_key: RigComponentKey¶
[Read-Write] The Physics Body to be updated
- Type: