unreal.RigUnit_HierarchySetPhysicsBodyCollisionType¶
- class unreal.RigUnit_HierarchySetPhysicsBodyCollisionType(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, collision_type: CollisionEnabled = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseMutableSets what collision mode is used for this body
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_type(CollisionEnabled): [Read-Write] What type of collision to use for the Physics Bodyexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_body_component_key(RigComponentKey): [Read-Write] The Physics Body to be updated
- property collision_type: CollisionEnabled¶
[Read-Write] What type of collision to use for the Physics Body
- Type:
- property physics_body_component_key: RigComponentKey¶
[Read-Write] The Physics Body to be updated
- Type: