unreal.RigUnit_HierarchySetJointTwistLimit¶
- class unreal.RigUnit_HierarchySetJointTwistLimit(execute_pin: RigVMExecutePin = [], physics_joint_component_key: RigComponentKey = Ellipsis, twist_limit: RigPhysicsTwistLimit = [])¶
Bases:
RigUnit_PhysicsBaseMutableSets the joint twist limit
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsJointExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_joint_component_key(RigComponentKey): [Read-Write] The Physics Joint to be updatedtwist_limit(RigPhysicsTwistLimit): [Read-Write] The twist limit
- property physics_joint_component_key: RigComponentKey¶
[Read-Write] The Physics Joint to be updated
- Type:
- property twist_limit: RigPhysicsTwistLimit¶
[Read-Write] The twist limit
- Type: