unreal.RigUnit_HierarchySetJointLinearLimit

class unreal.RigUnit_HierarchySetJointLinearLimit(execute_pin: RigVMExecutePin = [], physics_joint_component_key: RigComponentKey = Ellipsis, linear_limit: RigPhysicsLinearLimit = [])

Bases: RigUnit_PhysicsBaseMutable

Sets the joint linear limit

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsJointExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • linear_limit (RigPhysicsLinearLimit): [Read-Write] The linear constraint to be used

  • physics_joint_component_key (RigComponentKey): [Read-Write] The Physics Joint to be updated

property linear_limit: RigPhysicsLinearLimit

[Read-Write] The linear constraint to be used

Type:

(RigPhysicsLinearLimit)

property physics_joint_component_key: RigComponentKey

[Read-Write] The Physics Joint to be updated

Type:

(RigComponentKey)