unreal.RigUnit_HierarchySetJointEnabled¶
- class unreal.RigUnit_HierarchySetJointEnabled(execute_pin: RigVMExecutePin = [], physics_joint_component_key: RigComponentKey = Ellipsis, enabled: bool = False)¶
Bases:
RigUnit_PhysicsBaseMutableSpecifies whether a Physics Joint should be enabled or not
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsJointExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
enabled(bool): [Read-Write] Whether or not the joint should be enabled. Disabling the joint will disable any limits and drivesexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_joint_component_key(RigComponentKey): [Read-Write] The Physics Joint to be updated
- property enabled: bool¶
[Read-Write] Whether or not the joint should be enabled. Disabling the joint will disable any limits and drives
- Type:
(bool)
- property physics_joint_component_key: RigComponentKey¶
[Read-Write] The Physics Joint to be updated
- Type: