unreal.RigUnit_HierarchySetJointConeLimit¶
- class unreal.RigUnit_HierarchySetJointConeLimit(execute_pin: RigVMExecutePin = [], physics_joint_component_key: RigComponentKey = Ellipsis, cone_limit: RigPhysicsConeLimit = [])¶
Bases:
RigUnit_PhysicsBaseMutableSets the joint cone limit
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsJointExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
cone_limit(RigPhysicsConeLimit): [Read-Write] The cone limitexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_joint_component_key(RigComponentKey): [Read-Write] The Physics Joint to be updated
- property cone_limit: RigPhysicsConeLimit¶
[Read-Write] The cone limit
- Type:
- property physics_joint_component_key: RigComponentKey¶
[Read-Write] The Physics Joint to be updated
- Type: