unreal.RigUnit_HierarchySetDynamicsParticleDrag¶
- class unreal.RigUnit_HierarchySetDynamicsParticleDrag(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, drag: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the particle into “drag” mode. Writes the Drag value to ParticleProperties.Damping and forces bScaleDampingByInverseMass = true, so the effective damping rate is Drag * InvMass (heavier particles damp slower, resulting in the drag-like behaviour). Use Set Damping instead for a mass-independent rate.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
drag(float): [Read-Write] Air/ether drag coefficient (1/time). Effective coupling rate = Drag * InvMass.dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together
- property drag: float¶
[Read-Write] Air/ether drag coefficient (1/time). Effective coupling rate = Drag * InvMass.
- Type:
(float)
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to be updated
- Type: