unreal.RigUnit_HierarchySetDynamicsConfinerPlaneTM¶
- class unreal.RigUnit_HierarchySetDynamicsConfinerPlaneTM(execute_pin: RigVMExecutePin = [], dynamics_confiner_component_key: RigComponentKey = Ellipsis, name: Name = 'None', tm: Transform = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSets the transform of a named plane shape on a Dynamics confiner. Extents are used for visualization only - the confiner treats each plane as an infinite +Z half-space.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConfinerExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_confiner_component_key(RigComponentKey): [Read-Write] The Dynamics Confiner to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togethername(Name): [Read-Write] The name of the plane shape to updatetm(Transform): [Read-Write] Position defines a point on the plane, plane faces +Z
- property dynamics_confiner_component_key: RigComponentKey¶
[Read-Write] The Dynamics Confiner to be updated
- Type: