unreal.RigUnit_HierarchySetDynamicsConeLimitAngle¶
- class unreal.RigUnit_HierarchySetDynamicsConeLimitAngle(execute_pin: RigVMExecutePin = [], dynamics_cone_limit_component_key: RigComponentKey = Ellipsis, angle: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseMutableSets the angle of a Dynamics cone limit
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConeLimitExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
angle(float): [Read-Write] The (full) cone angle in degreesdynamics_cone_limit_component_key(RigComponentKey): [Read-Write] The Dynamics Cone Limit to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together
- property dynamics_cone_limit_component_key: RigComponentKey¶
[Read-Write] The Dynamics Cone Limit to be updated
- Type: