unreal.RigUnit_HierarchySetDynamicsColliderBoxExtents¶
- class unreal.RigUnit_HierarchySetDynamicsColliderBoxExtents(execute_pin: RigVMExecutePin = [], dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', extents: Vector = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSets the extents of a named box shape on a Dynamics collider
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherextents(Vector): [Read-Write] Full extents of the box in each axisname(Name): [Read-Write] The name of the box shape to update
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to be updated
- Type: