unreal.RigUnit_HierarchySetControlTargetVelocityMultipliers

class unreal.RigUnit_HierarchySetControlTargetVelocityMultipliers(execute_pin: RigVMExecutePin = [], physics_control_component_key: RigComponentKey = Ellipsis, linear_target_velocity_multiplier: float = 0.0, angular_target_velocity_multiplier: float = 0.0)

Bases: RigUnit_PhysicsBaseMutable

Sets the Target velocity multipliers of a Physics Control

C++ Source:

  • Plugin: ControlRigPhysics

  • Module: ControlRigPhysics

  • File: RigPhysicsControlExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angular_target_velocity_multiplier (float): [Read-Write] The multiplier for the angular target velocity. Set this to zero to see sim-space damping. Set it to one to track the targets more closely.

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • linear_target_velocity_multiplier (float): [Read-Write] The multiplier for the linear target velocity. Set this to zero to see sim-space damping. Set it to one to track the targets more closely.

  • physics_control_component_key (RigComponentKey): [Read-Write] The Physics Control component to be updated

property angular_target_velocity_multiplier: float

[Read-Write] The multiplier for the angular target velocity. Set this to zero to see sim-space damping. Set it to one to track the targets more closely.

Type:

(float)

property linear_target_velocity_multiplier: float

[Read-Write] The multiplier for the linear target velocity. Set this to zero to see sim-space damping. Set it to one to track the targets more closely.

Type:

(float)

property physics_control_component_key: RigComponentKey

[Read-Write] The Physics Control component to be updated

Type:

(RigComponentKey)