unreal.RigUnit_HierarchySetControlTargetVelocityMultipliers¶
- class unreal.RigUnit_HierarchySetControlTargetVelocityMultipliers(execute_pin: RigVMExecutePin = [], physics_control_component_key: RigComponentKey = Ellipsis, linear_target_velocity_multiplier: float = 0.0, angular_target_velocity_multiplier: float = 0.0)¶
Bases:
RigUnit_PhysicsBaseMutableSets the Target velocity multipliers of a Physics Control
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsControlExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_target_velocity_multiplier(float): [Read-Write] The multiplier for the angular target velocity. Set this to zero to see sim-space damping. Set it to one to track the targets more closely.execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherlinear_target_velocity_multiplier(float): [Read-Write] The multiplier for the linear target velocity. Set this to zero to see sim-space damping. Set it to one to track the targets more closely.physics_control_component_key(RigComponentKey): [Read-Write] The Physics Control component to be updated
- property angular_target_velocity_multiplier: float¶
[Read-Write] The multiplier for the angular target velocity. Set this to zero to see sim-space damping. Set it to one to track the targets more closely.
- Type:
(float)
- property linear_target_velocity_multiplier: float¶
[Read-Write] The multiplier for the linear target velocity. Set this to zero to see sim-space damping. Set it to one to track the targets more closely.
- Type:
(float)
- property physics_control_component_key: RigComponentKey¶
[Read-Write] The Physics Control component to be updated
- Type: