unreal.RigUnit_HierarchyRemovePhysicsBodyForce¶
- class unreal.RigUnit_HierarchyRemovePhysicsBodyForce(execute_pin: RigVMExecutePin = [], physics_body_component_key: RigComponentKey = Ellipsis, name: Name = 'None')¶
Bases:
RigUnit_PhysicsBaseMutableRemoves all force records (assuming they hasn’t been applied yet) with the given Name on the Body component.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsBodyExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togethername(Name): [Read-Write] The name of the force record to remove.physics_body_component_key(RigComponentKey): [Read-Write] The Physics Body to be updated
- property physics_body_component_key: RigComponentKey¶
[Read-Write] The Physics Body to be updated
- Type: