unreal.RigUnit_HierarchyGetPoseItemArray

class unreal.RigUnit_HierarchyGetPoseItemArray(initial: bool = False, element_type: RigElementType = Ellipsis, items_to_get: None = [], pose: RigPose = [])

Bases: RigUnit_HierarchyBase

Returns the hierarchy’s pose

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Hierarchy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • element_type (RigElementType): [Read-Write] The element type to retrieve the pose for

  • initial (bool): [Read-Write] If True the pose will use the initial transforms

  • items_to_get (Array[RigElementKey]): [Read-Write] An optional collection to filter against

  • pose (RigPose): [Read-Write] The resulting pose

property element_type: RigElementType

[Read-Write] The element type to retrieve the pose for

Type:

(RigElementType)

property initial: bool

[Read-Write] If True the pose will use the initial transforms

Type:

(bool)

property items_to_get: None

[Read-Write] An optional collection to filter against

Type:

(Array[RigElementKey])

property pose: RigPose

[Read-Only] The resulting pose

Type:

(RigPose)