unreal.RigUnit_HierarchyGetParents¶
- class unreal.RigUnit_HierarchyGetParents(child: RigElementKey = Ellipsis, include_child: bool = False, reverse: bool = False, parents: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_HierarchyBaseReturns the item’s parents
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
child(RigElementKey): [Read-Write] The child to look up all parents forinclude_child(bool): [Read-Write] If True the child will be included in the list of resultsparents(RigElementKeyCollection): [Read-Write] The resulting array of parentsreverse(bool): [Read-Write] If True the parents list will be reversed
- property child: RigElementKey¶
[Read-Write] The child to look up all parents for
- Type:
- property include_child: bool¶
[Read-Write] If True the child will be included in the list of results
- Type:
(bool)
- property parents: RigElementKeyCollection¶
[Read-Only] The resulting array of parents
- Type: