unreal.RigUnit_HierarchyGetDynamicsParticleNoCollisionColliders¶
- class unreal.RigUnit_HierarchyGetDynamicsParticleNoCollisionColliders(dynamics_particle_component_key: RigComponentKey = Ellipsis, no_collision_colliders: None = [])¶
Bases:
RigUnit_DynamicsBaseReturns the current NoCollisionColliders list on a particle.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to query (which must exist)no_collision_colliders(Array[RigComponentKey]): [Read-Write] The list of colliders that this particle does not collide with
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to query (which must exist)
- Type: