unreal.RigUnit_HierarchyGetDynamicsParticleAccelerationMode

class unreal.RigUnit_HierarchyGetDynamicsParticleAccelerationMode(dynamics_particle_component_key: RigComponentKey = Ellipsis, acceleration_mode: bool = False)

Bases: RigUnit_DynamicsBase

Gets the acceleration-mode flag of a Dynamics particle.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • acceleration_mode (bool): [Read-Write] True for mass-independent natural frequency; false for a true force-mode spring.

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to query

property acceleration_mode: bool

[Read-Only] True for mass-independent natural frequency; false for a true force-mode spring.

Type:

(bool)

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to query

Type:

(RigComponentKey)