unreal.RigUnit_HierarchyGetDynamicsParticleAccelerationMode¶
- class unreal.RigUnit_HierarchyGetDynamicsParticleAccelerationMode(dynamics_particle_component_key: RigComponentKey = Ellipsis, acceleration_mode: bool = False)¶
Bases:
RigUnit_DynamicsBaseGets the acceleration-mode flag of a Dynamics particle.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
acceleration_mode(bool): [Read-Write] True for mass-independent natural frequency; false for a true force-mode spring.dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to query
- property acceleration_mode: bool¶
[Read-Only] True for mass-independent natural frequency; false for a true force-mode spring.
- Type:
(bool)
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to query
- Type: