unreal.RigUnit_HierarchyGetDynamicsConstraintLengthMultiplier¶
- class unreal.RigUnit_HierarchyGetDynamicsConstraintLengthMultiplier(dynamics_constraint_component_key: RigComponentKey = Ellipsis, length_multiplier: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseGets the length multiplier of a Dynamics constraint
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConstraintExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_constraint_component_key(RigComponentKey): [Read-Write] The Dynamics Constraint to querylength_multiplier(float): [Read-Write] The target length will be calculated automatically, multiplied by this
- property dynamics_constraint_component_key: RigComponentKey¶
[Read-Write] The Dynamics Constraint to query
- Type: