unreal.RigUnit_HierarchyGetDynamicsConfinerCapsuleTM¶
- class unreal.RigUnit_HierarchyGetDynamicsConfinerCapsuleTM(dynamics_confiner_component_key: RigComponentKey = Ellipsis, name: Name = 'None', tm: Transform = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseGets the transform of a named capsule shape on a Dynamics confiner
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConfinerExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_confiner_component_key(RigComponentKey): [Read-Write] The Dynamics Confiner to queryname(Name): [Read-Write] The name of the capsule shape to querytm(Transform): [Read-Write] Position and orientation (scale is ignored), main axis along +Z. If no matching shape is found, the output is left at its default.
- property dynamics_confiner_component_key: RigComponentKey¶
[Read-Write] The Dynamics Confiner to query
- Type: