unreal.RigUnit_HierarchyGetDynamicsConeLimitStrength¶
- class unreal.RigUnit_HierarchyGetDynamicsConeLimitStrength(dynamics_cone_limit_component_key: RigComponentKey = Ellipsis, strength: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseGets the strength of a Dynamics cone limit
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsConeLimitExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_cone_limit_component_key(RigComponentKey): [Read-Write] The Dynamics Cone Limit to querystrength(float): [Read-Write] The strength which enforces the limit (oscillation frequency)
- property dynamics_cone_limit_component_key: RigComponentKey¶
[Read-Write] The Dynamics Cone Limit to query
- Type: