unreal.RigUnit_HierarchyGetDynamicsColliderPlane¶
- class unreal.RigUnit_HierarchyGetDynamicsColliderPlane(dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', plane: RigDynamicsShapePlane = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseGets the properties of a named plane shape on a Dynamics collider. The shape is looked up by Name.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to queryname(Name): [Read-Write] The name of the plane shape to queryplane(RigDynamicsShapePlane): [Read-Write] The plane shape data. If no matching shape is found, the output is left at its default.
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to query
- Type:
- property plane: RigDynamicsShapePlane¶
[Read-Only] The plane shape data. If no matching shape is found, the output is left at its default.
- Type: