unreal.RigUnit_HierarchyGetDynamicsColliderCapsuleLength¶
- class unreal.RigUnit_HierarchyGetDynamicsColliderCapsuleLength(dynamics_collider_component_key: RigComponentKey = Ellipsis, name: Name = 'None', length: float = 0.0)¶
Bases:
RigUnit_DynamicsBaseGets the length of a named capsule shape on a Dynamics collider
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsColliderExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_collider_component_key(RigComponentKey): [Read-Write] The Dynamics Collider to querylength(float): [Read-Write] Core length of the capsule (total length is Length + 2 * Radius). If no matching shape is found, the output is left at its default.name(Name): [Read-Write] The name of the capsule shape to query
- property dynamics_collider_component_key: RigComponentKey¶
[Read-Write] The Dynamics Collider to query
- Type: