unreal.RigUnit_HierarchyDisableDynamicsCollisionWithParticle

class unreal.RigUnit_HierarchyDisableDynamicsCollisionWithParticle(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, other_dynamics_particle_component_key: RigComponentKey = Ellipsis)

Bases: RigUnit_DynamicsBaseMutable

Disables collision between a particle and another particle by removing each key from the other’s CollisionParticles list. Silent no-op for either side if the particle is missing or the key is not present in its list.

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsParticleExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dynamics_particle_component_key (RigComponentKey): [Read-Write] The Dynamics Particle to be updated

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

  • other_dynamics_particle_component_key (RigComponentKey): [Read-Write] The other particle to stop colliding with

property dynamics_particle_component_key: RigComponentKey

[Read-Write] The Dynamics Particle to be updated

Type:

(RigComponentKey)

property other_dynamics_particle_component_key: RigComponentKey

[Read-Write] The other particle to stop colliding with

Type:

(RigComponentKey)