unreal.RigUnit_HierarchyDisableDynamicsCollisionWithParticle¶
- class unreal.RigUnit_HierarchyDisableDynamicsCollisionWithParticle(execute_pin: RigVMExecutePin = [], dynamics_particle_component_key: RigComponentKey = Ellipsis, other_dynamics_particle_component_key: RigComponentKey = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableDisables collision between a particle and another particle by removing each key from the other’s CollisionParticles list. Silent no-op for either side if the particle is missing or the key is not present in its list.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The Dynamics Particle to be updatedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherother_dynamics_particle_component_key(RigComponentKey): [Read-Write] The other particle to stop colliding with
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The Dynamics Particle to be updated
- Type:
- property other_dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The other particle to stop colliding with
- Type: