unreal.RigUnit_HasMetadataTagArray
¶
- class unreal.RigUnit_HasMetadataTagArray(item: RigElementKey = Ellipsis, tags: None = [], found: bool = False)¶
Bases:
RigUnit
Returns true if a given item in the hierarchy has all of the provided tags
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Metadata.h
Editor Properties: (see get_editor_property/set_editor_property)
found
(bool): [Read-Write] True if the item has the metadataitem
(RigElementKey): [Read-Write] The item to check the metadata fortags
(Array[Name]): [Read-Write] The name of the tag to check
- property item: RigElementKey¶
[Read-Write] The item to check the metadata for
- Type: