unreal.RigUnit_HasMetadataTag¶
- class unreal.RigUnit_HasMetadataTag(item: RigElementKey = Ellipsis, tag: Name = 'None', name_space: RigMetaDataNameSpace = Ellipsis, found: bool = False)¶
Bases:
RigUnitReturns true if a given item in the hierarchy has a specific tag stored in the metadata
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Metadata.h
Editor Properties: (see get_editor_property/set_editor_property)
found(bool): [Read-Write] True if the item has the metadataitem(RigElementKey): [Read-Write] The item to check the metadata forname_space(RigMetaDataNameSpace): [Read-Write] Defines in which namespace the metadata will be looked uptag(Name): [Read-Write] The name of the tag to check
- property item: RigElementKey¶
[Read-Write] The item to check the metadata for
- Type:
- property name_space: RigMetaDataNameSpace¶
[Read-Write] Defines in which namespace the metadata will be looked up
- Type: