unreal.RigUnit_GetPhysicsSolverSpaceData¶
- class unreal.RigUnit_GetPhysicsSolverSpaceData(physics_solver_component_key: RigComponentKey = Ellipsis, linear_velocity: Vector = Ellipsis, angular_velocity: Vector = Ellipsis, linear_acceleration: Vector = Ellipsis, angular_acceleration: Vector = Ellipsis, gravity: Vector = Ellipsis)¶
Bases:
RigUnit_PhysicsBaseRetrieves the simulation space data that were generated during the simulation step, so the values returned will relate to the previous update if the solver has not yet been stepped.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
angular_acceleration(Vector): [Read-Write] The angular acceleration of the simulation space (in world space)angular_velocity(Vector): [Read-Write] The angular velocity of the simulation space (in world space)gravity(Vector): [Read-Write] The gravitational acceleration that will be applied (in simulation space)linear_acceleration(Vector): [Read-Write] The linear acceleration of the simulation space (in world space)linear_velocity(Vector): [Read-Write] The velocity of the simulation space (in world space)physics_solver_component_key(RigComponentKey): [Read-Write] The solver to relate this new physics element to
- property angular_acceleration: Vector¶
[Read-Only] The angular acceleration of the simulation space (in world space)
- Type:
(Vector)
- property angular_velocity: Vector¶
[Read-Only] The angular velocity of the simulation space (in world space)
- Type:
(Vector)
- property gravity: Vector¶
[Read-Only] The gravitational acceleration that will be applied (in simulation space)
- Type:
(Vector)
- property linear_acceleration: Vector¶
[Read-Only] The linear acceleration of the simulation space (in world space)
- Type:
(Vector)
- property linear_velocity: Vector¶
[Read-Only] The velocity of the simulation space (in world space)
- Type:
(Vector)
- property physics_solver_component_key: RigComponentKey¶
[Read-Write] The solver to relate this new physics element to
- Type: