unreal.RigUnit_GetPhysicsJointExists¶
- class unreal.RigUnit_GetPhysicsJointExists(physics_joint_component_key: RigComponentKey = Ellipsis, exists: bool = False)¶
Bases:
RigUnit_PhysicsBaseIndicates whether the component exists and is a Physics Joint
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsJointExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
exists(bool): [Read-Write] Whether the component exists and is a Physics Jointphysics_joint_component_key(RigComponentKey): [Read-Write] The component key to check
- property physics_joint_component_key: RigComponentKey¶
[Read-Write] The component key to check
- Type: