unreal.RigUnit_GetPhysicsControlExists¶
- class unreal.RigUnit_GetPhysicsControlExists(physics_control_component_key: RigComponentKey = Ellipsis, exists: bool = False)¶
Bases:
RigUnit_PhysicsBaseIndicates whether the component exists and is a Physics Control
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsControlExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
exists(bool): [Read-Write] Whether the component exists and is a Physics Controlphysics_control_component_key(RigComponentKey): [Read-Write] The component key to check
- property exists: bool¶
[Read-Only] Whether the component exists and is a Physics Control
- Type:
(bool)
- property physics_control_component_key: RigComponentKey¶
[Read-Write] The component key to check
- Type: