unreal.RigUnit_GetMotionMatchInteractionConstraint¶
- class unreal.RigUnit_GetMotionMatchInteractionConstraint(socket_name: Name = 'None', compare_owning_actors: bool = False, desired_reach: float = 0.0, transform: Transform = Ellipsis, is_valid: bool = False)¶
Bases:
RigUnit_AnimNextBaseGets the motion matching interaction constraint property associated to SocketName
C++ Source:
Plugin: UAFPoseSearch
Module: UAFPoseSearch
File: RigUnit_GetMotionMatchInteractionConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
compare_owning_actors(bool): [Read-Write] search the constraint for the owning actor instead of using the AnimContextdesired_reach(float): [Read-Write] output desired reach for the constraintis_valid(bool): [Read-Write] validity of the requested constraintsocket_name(Name): [Read-Write] Socket name associated with the constrainttransform(Transform): [Read-Write] output transform for the constraint