unreal.RigUnit_GetMotionMatchInteractionConstraint

class unreal.RigUnit_GetMotionMatchInteractionConstraint(socket_name: Name = 'None', compare_owning_actors: bool = False, desired_reach: float = 0.0, transform: Transform = Ellipsis, is_valid: bool = False)

Bases: RigUnit_AnimNextBase

Gets the motion matching interaction constraint property associated to SocketName

C++ Source:

  • Plugin: UAFPoseSearch

  • Module: UAFPoseSearch

  • File: RigUnit_GetMotionMatchInteractionConstraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • compare_owning_actors (bool): [Read-Write] search the constraint for the owning actor instead of using the AnimContext

  • desired_reach (float): [Read-Write] output desired reach for the constraint

  • is_valid (bool): [Read-Write] validity of the requested constraint

  • socket_name (Name): [Read-Write] Socket name associated with the constraint

  • transform (Transform): [Read-Write] output transform for the constraint

property compare_owning_actors: bool

[Read-Write] search the constraint for the owning actor instead of using the AnimContext

Type:

(bool)

property desired_reach: float

[Read-Only] output desired reach for the constraint

Type:

(float)

property is_valid: bool

[Read-Only] validity of the requested constraint

Type:

(bool)

property socket_name: Name

[Read-Write] Socket name associated with the constraint

Type:

(Name)

property transform: Transform

[Read-Only] output transform for the constraint

Type:

(Transform)