unreal.RigUnit_GetMetadataTags

class unreal.RigUnit_GetMetadataTags(item: RigElementKey = Ellipsis, tags: Array[Name] = [])

Bases: RigUnit

Returns the metadata tags on an item

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Metadata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • item (RigElementKey): [Read-Write] Item: The item to check the metadata for

  • tags (Array[Name]): [Read-Write] Tags: The name of the tag to check

property item: RigElementKey

[Read-Write] Item: The item to check the metadata for

Type:

(RigElementKey)

property tags: Array[Name]

[Read-Only] Tags: The name of the tag to check

Type:

(Array[Name])