unreal.RigUnit_GetLengthAtParamControlRigSpline

class unreal.RigUnit_GetLengthAtParamControlRigSpline(spline: ControlRigSpline = [], u: float = 0.0, length: float = 0.0)

Bases: RigUnit_ControlRigSplineBase

Retrieves the length from a given Spline

C++ Source:

  • Plugin: ControlRigSpline

  • Module: ControlRigSpline

  • File: ControlRigSplineUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • length (float): [Read-Write] The resulting length

  • spline (ControlRigSpline): [Read-Write] The spline to evaluate

  • u (float): [Read-Write] The U value along the spline to evaluate

property length: float

[Read-Only] The resulting length

Type:

(float)

property spline: ControlRigSpline

[Read-Write] The spline to evaluate

Type:

(ControlRigSpline)

property u: float

[Read-Write] The U value along the spline to evaluate

Type:

(float)