unreal.RigUnit_GetLengthAtParamControlRigSpline¶
- class unreal.RigUnit_GetLengthAtParamControlRigSpline(spline: ControlRigSpline = [], u: float = 0.0, length: float = 0.0)¶
Bases:
RigUnit_ControlRigSplineBaseRetrieves the length from a given Spline
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
length(float): [Read-Write] The resulting lengthspline(ControlRigSpline): [Read-Write] The spline to evaluateu(float): [Read-Write] The U value along the spline to evaluate
- property spline: ControlRigSpline¶
[Read-Write] The spline to evaluate
- Type: