unreal.RigUnit_GetDynamicsParticleExists¶
- class unreal.RigUnit_GetDynamicsParticleExists(dynamics_particle_component_key: RigComponentKey = Ellipsis, exists: bool = False)¶
Bases:
RigUnit_DynamicsBaseIndicates whether the component exists and is a Dynamics Particle
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsParticleExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
dynamics_particle_component_key(RigComponentKey): [Read-Write] The component key to checkexists(bool): [Read-Write] Whether the component exists and is a Dynamics Particle
- property dynamics_particle_component_key: RigComponentKey¶
[Read-Write] The component key to check
- Type: