unreal.RigUnit_GetControlPreferredEulerAngles¶
- class unreal.RigUnit_GetControlPreferredEulerAngles(control: Name = 'None', angles: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis)¶
Bases:
RigUnitThis node provides access to the preferred euler angles provided by Sequencer.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_GetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
angles(Vector): [Read-Write] The euler angles provided by sequencercontrol(Name): [Read-Write] The name of the Control to retrieve the rotation for.rotation_order(EulerRotationOrder): [Read-Write] The rotation order used to represent the rotation
- property control: Name¶
[Read-Write] The name of the Control to retrieve the rotation for.
- Type:
(Name)
- property rotation_order: EulerRotationOrder¶
[Read-Only] The rotation order used to represent the rotation
- Type: