unreal.RigUnit_GetControlPreferredEulerAngles

class unreal.RigUnit_GetControlPreferredEulerAngles(control: Name = 'None', angles: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis)

Bases: RigUnit

This node provides access to the preferred euler angles provided by Sequencer.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_GetControlTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angles (Vector): [Read-Write] The euler angles provided by sequencer

  • control (Name): [Read-Write] The name of the Control to retrieve the rotation for.

  • rotation_order (EulerRotationOrder): [Read-Write] The rotation order used to represent the rotation

property angles: Vector

[Read-Only] The euler angles provided by sequencer

Type:

(Vector)

property control: Name

[Read-Write] The name of the Control to retrieve the rotation for.

Type:

(Name)

property rotation_order: EulerRotationOrder

[Read-Only] The rotation order used to represent the rotation

Type:

(EulerRotationOrder)