unreal.RigUnit_GenerateCharacterMovementComponentTrajectory¶
- class unreal.RigUnit_GenerateCharacterMovementComponentTrajectory(character_movement_component: CharacterMovementComponent = Ellipsis, delta_time: float = 0.0, history_sampling_interval: float = 0.0, num_history_samples: int = 0, prediction_sampling_interval: float = 0.0, num_prediction_samples: int = 0, trajectory_data: PoseSearchTrajectoryData = [], out_trajectory: TransformTrajectory = Ellipsis, out_desired_controller_yaw_last_update: float = 0.0, execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseA utility node to generate a character movement trajectory from a character movement component
C++ Source:
Plugin: UAFPoseSearch
Module: UAFPoseSearch
File: RigUnit_GenerateCharacterMovementComponentTrajectory.h
Editor Properties: (see get_editor_property/set_editor_property)
character_movement_component(CharacterMovementComponent): [Read-Write] The input character movement component to create the trajectory fordelta_time(float): [Read-Write] This should be the most recent simulation time that was used to get us to our current stateexecute_context(AnimNextExecuteContext): [Read-Write] The execution resulthistory_sampling_interval(float): [Read-Write] The sampling interval to use for the historynum_history_samples(int32): [Read-Write] The upper limit of samples to use for the historynum_prediction_samples(int32): [Read-Write] The upper limit of samples to use for predictionout_desired_controller_yaw_last_update(float): [Read-Write] The resulting yaw at the last updateout_trajectory(TransformTrajectory): [Read-Write] The resulting trajectoryprediction_sampling_interval(float): [Read-Write] The interval to use for predictiontrajectory_data(PoseSearchTrajectoryData): [Read-Write] The input trajectory data to use
- property character_movement_component: CharacterMovementComponent¶
[Read-Write] The input character movement component to create the trajectory for
- Type:
- property delta_time: float¶
[Read-Write] This should be the most recent simulation time that was used to get us to our current state
- Type:
(float)
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property history_sampling_interval: float¶
[Read-Write] The sampling interval to use for the history
- Type:
(float)
- property num_history_samples: int¶
[Read-Write] The upper limit of samples to use for the history
- Type:
(int32)
- property num_prediction_samples: int¶
[Read-Write] The upper limit of samples to use for prediction
- Type:
(int32)
- property out_desired_controller_yaw_last_update: float¶
[Read-Write] The resulting yaw at the last update
- Type:
(float)
- property out_trajectory: TransformTrajectory¶
[Read-Write] The resulting trajectory
- Type:
- property prediction_sampling_interval: float¶
[Read-Write] The interval to use for prediction
- Type:
(float)
- property trajectory_data: PoseSearchTrajectoryData¶
[Read-Write] The input trajectory data to use
- Type: