unreal.RigUnit_DynamicsBaseMutable

class unreal.RigUnit_DynamicsBaseMutable(execute_pin: RigVMExecutePin = [])

Bases: RigUnitMutable

Base struct for all mutable dynamics nodes

C++ Source:

  • Plugin: ControlRigDynamics

  • Module: ControlRigDynamics

  • File: RigDynamicsExecution.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together