unreal.RigUnit_DynamicsBaseMutable¶
- class unreal.RigUnit_DynamicsBaseMutable(execute_pin: RigVMExecutePin = [])¶
Bases:
RigUnitMutableBase struct for all mutable dynamics nodes
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together