unreal.RigUnit_DebugDrawTrajectory

class unreal.RigUnit_DebugDrawTrajectory(trajectory: TransformTrajectory = Ellipsis, debug_thickness: float = 0.0, debug_offset: float = 0.0, enabled: bool = False, display_velocity: bool = False, execute_context: AnimNextExecuteContext = [])

Bases: RigUnit_AnimNextBase

A debug drawing node to draw a transform trajectory

C++ Source:

  • Plugin: UAFPoseSearch

  • Module: UAFPoseSearch

  • File: RigUnit_DebugDrawTrajectory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_offset (float): [Read-Write] The transform offset to use for the debug drawing

  • debug_thickness (float): [Read-Write] The line thickness to use for the debug drawing

  • display_velocity (bool): [Read-Write] Whether to display the velocity of the samples in on screen text

  • enabled (bool): [Read-Write] If False the debug drawing will be skipped

  • execute_context (AnimNextExecuteContext): [Read-Write] The execution result

  • trajectory (TransformTrajectory): [Read-Write] The trajectory to draw

property debug_offset: float

[Read-Write] The transform offset to use for the debug drawing

Type:

(float)

property debug_thickness: float

[Read-Write] The line thickness to use for the debug drawing

Type:

(float)

property display_velocity: bool

[Read-Write] Whether to display the velocity of the samples in on screen text

Type:

(bool)

property enabled: bool

[Read-Write] If False the debug drawing will be skipped

Type:

(bool)

property execute_context: AnimNextExecuteContext

[Read-Write] The execution result

Type:

(AnimNextExecuteContext)

property trajectory: TransformTrajectory

[Read-Write] The trajectory to draw

Type:

(TransformTrajectory)