unreal.RigUnit_CollectionNameSearchArray¶
- class unreal.RigUnit_CollectionNameSearchArray(partial_name: Name = 'None', type_to_search: RigElementType = Ellipsis, items: None = [])¶
Bases:
RigUnit_CollectionBaseCreates an item array based on a name search. The name search is case sensitive.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
items(Array[RigElementKey]): [Read-Write] The resulting array of elements matching the filterspartial_name(Name): [Read-Write] The partial name to look fortype_to_search(RigElementType): [Read-Write] The type of elements to look for
- property type_to_search: RigElementType¶
[Read-Write] The type of elements to look for
- Type: