unreal.RigUnit_CollectionItems¶
- class unreal.RigUnit_CollectionItems(items: None = [], allow_duplicates: bool = False, collection: RigElementKeyCollection = Ellipsis)¶
Bases:
RigUnit_CollectionBaseReturns a collection provided a specific array of items.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Collection.h
Editor Properties: (see get_editor_property/set_editor_property)
allow_duplicates(bool): [Read-Write] If True the collection may contain duplicatescollection(RigElementKeyCollection): [Read-Write] The resulting collectionitems(Array[RigElementKey]): [Read-Write] The input array of items
- property allow_duplicates: bool¶
[Read-Write] If True the collection may contain duplicates
- Type:
(bool)
- property collection: RigElementKeyCollection¶
[Read-Only] The resulting collection
- Type: