unreal.RigUnit_ClosestParameterFromControlRigSpline¶
- class unreal.RigUnit_ClosestParameterFromControlRigSpline(spline: ControlRigSpline = [], position: Vector = Ellipsis, u: float = 0.0)¶
Bases:
RigUnit_ControlRigSplineBaseRetrieves the closest U value from a given Spline and a position
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
position(Vector): [Read-Write] The position to evaluatespline(ControlRigSpline): [Read-Write] The spline to evaluateu(float): [Read-Write] The U value at the closest location on the spline
- property spline: ControlRigSpline¶
[Read-Write] The spline to evaluate
- Type: